Wednesday 20 June 2012

EXP3: The Bridge

EXP 3: The Bridge is to create a bridge spanning across a valley with two headquarters for Facebook and Coca-cola within it.

These are the overall of my final product based on that main idea:



The landscape was inspired from the valleys in my country - Vietnam - with the slope of the valley made into steps for growing rice. 
 When designing the bridge with two headquarters of two powerful company (Facebook and Coca-cola) I tried to focus on how to express the power of the two company, as two separate forces as well as their contribution to the idea of power as a whole. 
Therefore, as a whole, I designed a huge, mostly white bridge spanning across the wide span of the valley. In the daytime, with all the green of the landscape, the bridge is a cut, separates the space in half, in the night time, it becomes even more imposing and gigantic among the darkness. Either way, it becomes a dominance element in the space.
In response to the power of each company, I addressed them as two equally powerful forces. The two headquarters are equal in size, in complexity, in height but different in shape and structure to represent the distinct characteristics of each company.
This is the headquarters of Facebook. The main idea for designing for Facebook is about connection so I designed a space with different walkways, rooms in form of curves connect to each other, one leads to another and to the most important part of the building: the crescent shaped room of the CEO. 

The corner from the suspended floor looking towards the CEO room. All the floors or rooms were designed with glass or in a way so that they can all look to the CEO room. This is to emphasis the importance and power of the CEO.
Facebook building up close 


Looking from the outside into the interior through the glass windows. 
From outside to inside through glass walls. 
The walkways to Facebook building for employees and visitors. Only the CEO have his own elevator to   transport him from CEO room to the valley floor 

Coca-cola headquarters. Coca-cola is a liquid so I designed the shape of the building with curves that forms infinite shape like that of water. The rooftop is also curvy glass panels that allow sunlight coming to the building from above.

Coca-cola headquarters looking from the ground, showing the sub-floors and supporting structure.

A corner of the rooftop up close showing the interior. 
The sub-floors with glass wall provide complete view to the outside. 
The interior looking towards the CEO room.
The Walkway to Coca-cola Building for employees and visitor. Like Facebook, the CEO transports in a different way.












The Connection between the two spaces

This is the connecting space between the two headquarters.

The Pathway looking from Facebook headquarters
The Pathway looking from the meeting space where the dinning table located

It can not be used by the employees from either company to walk from one building to another. It is the pathway for the elevators to transport the CEOs of both companies to the valley floor. It is only activated when the two elevators come together at the circle in the middle of the pathway. Only then, the CEOs go down togther to the dinning table to discuss their alliance. Otherwise, this pathway serves as a symbol of the possibility of joining forces between two powerful companies.
 I didn't make a permanent connection between the two spaces but only a symbolic and temporary one because I think when two powerful forces locate in the same space, there is always a competitiveness between the two. Both of them, being powerful, always want to become more powerful to take over the other to become the most powerful and dominant in the area. I think it is one of the most distinct characteristics of power. Therefore, their alliance or connection always is always jiust a temporary 
one. 
I also designed for the two CEO' room facing each other within see-able distance. With the full glass facade, one from this room can always see the other in the opposite room and keep track of the activities happening there. I think this further increase the tension and the power of the companies over each other.
Inside Facebook CEO's room looking towards Coca-cola CEO's room

 Inside Coca-cola CEO's room looking towards Facebook CEO's room.










The Elevators' Movement. The Joining Forces

The joining forces (when the two CEOs come down to the dinning table) only happens at the same time with mutual agreement between the two heads of the company. In order for it to happen, firstly, each CEO's room will rotate to reveal the door leading to pathway. The rest of the building become incomplete, exposed until the CEOs return and the room rotate back to its original position. This is to emphasis the utmost control and power of the CEO over his company.
Coca-cola CEO's room when rotating, leaving the building exposed and incomplete.
    
Coca-cola CEO's room rotates, reveals the doorway for the elevator to come out to the pathway.
Then, the elevator's skin will move from under the CEO's room to encompass the CEO's table. When it forms the complete elevator, it will move out of the room through doorway to the pathway.
Facebook CEO's room looking from under with the elevator's skin right under it.


Coca-cola CEO's room looking from under with the elevator's skin right under it.
The two elevators the meet at the circle in the pathway, form together to fit the circle and from there come down to the valley floor where the dinning table locating. When coming to the ground, the skins disintegrate from the elevators to travel back up to the circle, waiting to come down again to pick up the CEOs when they finish their discussion. Again, like the CEO's room, the glass of the elevator and the proximity of the two elevator make the two CEOs can even observe each other more closely but they can only interact with each other when arriving at the dinning table, a neutral space belongs to neither of the CEOs. The circle symbol the highest degree of mutual agreement and joining between the two companies.

Video Elevator Movement

The Dinning Table


This is the meeting space with the dinning table. In response to the idea of a temporary, equal alliance between the two companies. I designed table for two people. At table is divided by half, each half have a distinct deign represent for their company. The half with curvy, infinite shape belong to the Coca-cola CEO. The Half with the line, curve converge at the center of the table belongs to Facebook CEO. I made the center of the table a long, narrow rectangular shape to symbol the boundary between two halves of the table and the frail, temporary nature of the alliance. Also, I added cracking texture to the surface of the table in between with the glass to emphasis the tension ambient.


The meeting space with the dinning table looking towards the lake.




The dinning table looking from above showing the surface design and cracking texture.
Video: Elevator view: View of the Bridge and the landscape from the view of player when moving with a elevator around the space from, how the view change with the elevator movement and how the environment and the bridge change with time of day.




Video: Environment Scene. This is the video I made using the mouse button to navigate the scene in cryENGINE to show how the Bridge with its surrounding mostly from the ground looking up and the meeting space with the dinning table.


I hope the videos will help to made the space and the bridge more understandable and interesting.

Link to SketchUp models. 

I couldn't upload all the models in one file so I put the bridge in one file and the elevators with dinning table in another and uploaded them separately.
Link to the bridge:
http://sketchup.google.com/3dwarehouse/details?mid=ebc48a749c21d41d747a63802c228efb&ct=mdsa&prevstart=0
Link to the elevators and the dinning table:
http://sketchup.google.com/3dwarehouse/details?mid=c9593629ab8bbd67747a63802c228efb&prevstart=0


Link to CryENGINE levels file:


http://www.gamefront.com/files/21870322/Levels.rar

Tuesday 19 June 2012

36 Movement Textures

These are my 36 textures about movement.
From left to right: rotational and linear
Scale Translation and Relentless 
Disintegrate and Zigzag



18 Two-point Perspective Sketches

These are my 18 two-point perspective sketches exploring the space between three ''H-shaped' prisms in space.





The Smash Up


This is the story of Power and its history...

Its image has transcended national borders and cultural barriers to reach almost everyone on earth. an omnipresent image. . A great symbol for success. It has global reach, play a significant role in helping to shape the structure of the world,  traveling the country continued to penetrate further around the world.  Its world dominance would increase further, undergoing a huge period of growth, Largest, Fastest Growing, continue to grow at a furious pace.... become so ubiquitous, one day it takes over Civilization strengthened itself in a number of areas, a lead that continues to this day. It get more and more evolved, continued to reach out in a number of directions, affected the social life and activity of people in various ways... unite people with common interests and/or beliefs. playing an important role in the lives of  trillion people. having overtaken main competitor, it held great promise for the future of destined to remain a major, one of the biggest force.


Words from Facebook articles

Words from Coca-cola articles

Words from Take-two Interactive articles

References:

For Facebook

Carlson, Nicholas (March 5, 2010). "At Last – The Full Story Of How Facebook Was Founded". Business Insider.

Kazeniac, Andy (February 9, 2009). "Social Networks: Facebook Takes Over Top Spot, Twitter Climbs". Compete Pulse blog. Retrieved February 17, 2009.

Locke, Laura (July 17, 2007). "The Future of Facebook". Time (New York). Retrieved November 13, 2009.

Wikipedia, the free encyclopedia. " Facebook" access May 20, 2012, http://en.wikipedia.org/wiki/Facebook.

For Take Two Interactive

" Take-Two Interactive Software, Inc. History" acess May 20, 2012, http://www.fundinguniverse.com/company-histories/take-two-interactive-software-inc-history/

Thorsen, Tor (October 25, 2005). "Take-Two takes over Civilization — PC News at GameSpot". Gamespot.com. Retrieved March 24, 2009.

For CocaCola

Wikipedia, the free encyclopedia. " CocaCola", access May 20, 2012, http://en.wikipedia.org/wiki/Coca-Cola

"Company History". The CocaCola Company, access May 20, 2012, http://www.thecoca-colacompany.com/ourcompany/index.html


Tuesday 15 May 2012

Valley...

These are images of the valleys in northwest Viet Nam. 

For me, they are beautiful in the way that here the valleys are transformed by the people. Those beautiful steps are made by farmers to grow rice on. There is a sense of the people working hard on every step, every slope of the valley. Valleys are created by nature and in other places, they can represent the beauty and magnificent of nature but here, they stand among the vastness of wild nature to represent the cleverness, the patience and the hard-working of humans.
This is the valley I made in the CryENGINE





Sunday 6 May 2012

EXp2 Final: The Space Between

Firstly, these are three textures light, medium and dark I used for the models:
For I choose this one for Walter Burley Griffin's monument. Since the monument involved in nature so I think it's appropriate to use curvy texture. Other reasons for using curvy, dark texture in Griffin's monument is that there are also curvy structure in Griffin's design and the dark tone is supposed to balance with the light tone I will use in Ando's monument.


 For Ando's monument, I choose Square light texture. I think it suits Ando's monument better than some curvy texture because Ando's designs focus on the geometric aspect, very simple and often have square shape in them. And because it is a monument about light, I choose light tone for it to emphasis the concept the monument based on.


For the meeting space between the two monument, I choose miscellaneous, medium tone texture. It is because the space is common ground for people coming from two different monuments.
The tone of the texture is increased when going from Ando's monument through the meeting space to Griffin's monumnet.
Next is the images of my environment:
The Floor of meeting space has misellaneous, medium texture.

The terrain becomes part of the stairs connecting between space. 


The roof of meeting space has radient texture from EXP1 and the glass encarved with the symbol of moon and sun as a signal for balance and the blending of the two concepts.


The bridge comes to the top of both monuments




The space inside the base of Griffin's monument has steps to lead up and window to look out.






The Glass pole shelter the stair lead to the bridge. Visitors standing inside will be inclosed in glass and light.

Griffin's Monument looking from the base with dark curvy texture.

 Ando's monument platform with square, light texture on it.
Link to CryENGINE 3 Levels folder: