Tuesday, 16 April 2013

Project1 - Bordeaux Maison: Interior and Exterior

For the part about interior and exterior, I tried to look at the impart of the interior and exterior to each other. Beginning with locating, on each floor, where the exchange, impact between in-out happen and the degree of these exchanges. Where there is no boundary or clear glass separating interior and exterior, the impact is strongest. Where there is translucent glass, the exchange still can be possible but where there is steel door of panel between, the exchange between inside and outside is severed.



By set out these agreements and mapped them on the plans of each floor, I got the result of the relationship inside and outside and how this relationship in relate to the used pattern. The second public level with its clear glass wrap and no boundaries in some parts seem to dissolve into the exterior. The outside flows in and the inside extended out infinitely.






The top private space with its enclosed box and tiny opening may seem to be the most restricted but when looking at the mapped plan based on the agreement, the outside has quite a lot of impact on it. Each small openings like camera lens that capture the unique view of the outside without compromise the private value. The inside is also influenced by outside through skyline roof over ratio, elevator, glass balcony. Unlike that of the middle level, the relationship here is one-sided: the outside seem to leak in but the inside seems quite closed off to the outside.





    

The bottom semi-public floor, as it turned out, is  the most restricted space in term of the relationship with outside. When related this back to the program, I noticed that the main activities of the occupants  happen in the upper two levels, these levels have more exchanges with the outside, though eventhe nature of these exchanges are different depending on the nature of the main activities happening on each floor. Activities on the bottom floor (cooking, watching tv, guest coming,...) are minor and often brief, so the relationship here is somehow only for circulation purposes.





To represent every point I took notice in this investigation, I took of a person standing inside the house and look around to the outside view. I arrange these view side by side from west-north-est-south and on top of each other from top to bottom floor. What I ended up with was kind of like a elevation from the inside with the distinct view of each floor: bottom - one and limit; middle - wide and continuous; top - unique and various.


Project 1 Bordeaux Maison part b: Private and Public

To investigate privacy and publicity of the house, I mapped the pattern uses of each type of occupants like kids, the wife, the man, guest with color then laid them on top of each other. I got the result of mapped area showing different degrees of color patches. The darker the patches, the more public those space are as it mean more occupants using those spaces. The interesting about it is, like the degrees of gradient, I got a range of different degrees of privacy and publicity in the house. I can see, even in the space considered as private space as the top floor, there are spaces within that are more public.
Having mapped the uses of each occupants, I got the percent of uses and sum them together and then compare to the total used space. What I noticed is there is some certain formula for public space and private space. Between the four types of occupant, in the top private level, the sum of used spaces is nearly the same as the total space but in the middle public floor the sum of used spaces is nearly four times more than the total space.

Project 1: Bordeaux Maison part a

For part a, I chose the part cut through the elevator and looking toward the bookshelves.
The reasons I chose this part for presenting the whole house is that it showcases some of the main aspects of the house. It shows the elevator-"the heart" of the house with its massive translucent bookshelves. This space through 3 levels is the main domain of the man in wheelchair, for whom the house is made for. This part shows part of the unconventional structure: the L-shape structure leaning on the I column on one end supports the heavy box on top. The part includes two separate circulations: the elevator for the man and the staircase for his wife. This present the circulation strategy of the house, in which every type of occupants has their own circulation path.





 

Wednesday, 20 June 2012

EXP3: The Bridge

EXP 3: The Bridge is to create a bridge spanning across a valley with two headquarters for Facebook and Coca-cola within it.

These are the overall of my final product based on that main idea:



The landscape was inspired from the valleys in my country - Vietnam - with the slope of the valley made into steps for growing rice. 
 When designing the bridge with two headquarters of two powerful company (Facebook and Coca-cola) I tried to focus on how to express the power of the two company, as two separate forces as well as their contribution to the idea of power as a whole. 
Therefore, as a whole, I designed a huge, mostly white bridge spanning across the wide span of the valley. In the daytime, with all the green of the landscape, the bridge is a cut, separates the space in half, in the night time, it becomes even more imposing and gigantic among the darkness. Either way, it becomes a dominance element in the space.
In response to the power of each company, I addressed them as two equally powerful forces. The two headquarters are equal in size, in complexity, in height but different in shape and structure to represent the distinct characteristics of each company.
This is the headquarters of Facebook. The main idea for designing for Facebook is about connection so I designed a space with different walkways, rooms in form of curves connect to each other, one leads to another and to the most important part of the building: the crescent shaped room of the CEO. 

The corner from the suspended floor looking towards the CEO room. All the floors or rooms were designed with glass or in a way so that they can all look to the CEO room. This is to emphasis the importance and power of the CEO.
Facebook building up close 


Looking from the outside into the interior through the glass windows. 
From outside to inside through glass walls. 
The walkways to Facebook building for employees and visitors. Only the CEO have his own elevator to   transport him from CEO room to the valley floor 

Coca-cola headquarters. Coca-cola is a liquid so I designed the shape of the building with curves that forms infinite shape like that of water. The rooftop is also curvy glass panels that allow sunlight coming to the building from above.

Coca-cola headquarters looking from the ground, showing the sub-floors and supporting structure.

A corner of the rooftop up close showing the interior. 
The sub-floors with glass wall provide complete view to the outside. 
The interior looking towards the CEO room.
The Walkway to Coca-cola Building for employees and visitor. Like Facebook, the CEO transports in a different way.












The Connection between the two spaces

This is the connecting space between the two headquarters.

The Pathway looking from Facebook headquarters
The Pathway looking from the meeting space where the dinning table located

It can not be used by the employees from either company to walk from one building to another. It is the pathway for the elevators to transport the CEOs of both companies to the valley floor. It is only activated when the two elevators come together at the circle in the middle of the pathway. Only then, the CEOs go down togther to the dinning table to discuss their alliance. Otherwise, this pathway serves as a symbol of the possibility of joining forces between two powerful companies.
 I didn't make a permanent connection between the two spaces but only a symbolic and temporary one because I think when two powerful forces locate in the same space, there is always a competitiveness between the two. Both of them, being powerful, always want to become more powerful to take over the other to become the most powerful and dominant in the area. I think it is one of the most distinct characteristics of power. Therefore, their alliance or connection always is always jiust a temporary 
one. 
I also designed for the two CEO' room facing each other within see-able distance. With the full glass facade, one from this room can always see the other in the opposite room and keep track of the activities happening there. I think this further increase the tension and the power of the companies over each other.
Inside Facebook CEO's room looking towards Coca-cola CEO's room

 Inside Coca-cola CEO's room looking towards Facebook CEO's room.










The Elevators' Movement. The Joining Forces

The joining forces (when the two CEOs come down to the dinning table) only happens at the same time with mutual agreement between the two heads of the company. In order for it to happen, firstly, each CEO's room will rotate to reveal the door leading to pathway. The rest of the building become incomplete, exposed until the CEOs return and the room rotate back to its original position. This is to emphasis the utmost control and power of the CEO over his company.
Coca-cola CEO's room when rotating, leaving the building exposed and incomplete.
    
Coca-cola CEO's room rotates, reveals the doorway for the elevator to come out to the pathway.
Then, the elevator's skin will move from under the CEO's room to encompass the CEO's table. When it forms the complete elevator, it will move out of the room through doorway to the pathway.
Facebook CEO's room looking from under with the elevator's skin right under it.


Coca-cola CEO's room looking from under with the elevator's skin right under it.
The two elevators the meet at the circle in the pathway, form together to fit the circle and from there come down to the valley floor where the dinning table locating. When coming to the ground, the skins disintegrate from the elevators to travel back up to the circle, waiting to come down again to pick up the CEOs when they finish their discussion. Again, like the CEO's room, the glass of the elevator and the proximity of the two elevator make the two CEOs can even observe each other more closely but they can only interact with each other when arriving at the dinning table, a neutral space belongs to neither of the CEOs. The circle symbol the highest degree of mutual agreement and joining between the two companies.

Video Elevator Movement

The Dinning Table


This is the meeting space with the dinning table. In response to the idea of a temporary, equal alliance between the two companies. I designed table for two people. At table is divided by half, each half have a distinct deign represent for their company. The half with curvy, infinite shape belong to the Coca-cola CEO. The Half with the line, curve converge at the center of the table belongs to Facebook CEO. I made the center of the table a long, narrow rectangular shape to symbol the boundary between two halves of the table and the frail, temporary nature of the alliance. Also, I added cracking texture to the surface of the table in between with the glass to emphasis the tension ambient.


The meeting space with the dinning table looking towards the lake.




The dinning table looking from above showing the surface design and cracking texture.
Video: Elevator view: View of the Bridge and the landscape from the view of player when moving with a elevator around the space from, how the view change with the elevator movement and how the environment and the bridge change with time of day.




Video: Environment Scene. This is the video I made using the mouse button to navigate the scene in cryENGINE to show how the Bridge with its surrounding mostly from the ground looking up and the meeting space with the dinning table.


I hope the videos will help to made the space and the bridge more understandable and interesting.

Link to SketchUp models. 

I couldn't upload all the models in one file so I put the bridge in one file and the elevators with dinning table in another and uploaded them separately.
Link to the bridge:
http://sketchup.google.com/3dwarehouse/details?mid=ebc48a749c21d41d747a63802c228efb&ct=mdsa&prevstart=0
Link to the elevators and the dinning table:
http://sketchup.google.com/3dwarehouse/details?mid=c9593629ab8bbd67747a63802c228efb&prevstart=0


Link to CryENGINE levels file:


http://www.gamefront.com/files/21870322/Levels.rar

Tuesday, 19 June 2012

36 Movement Textures

These are my 36 textures about movement.
From left to right: rotational and linear
Scale Translation and Relentless 
Disintegrate and Zigzag



18 Two-point Perspective Sketches

These are my 18 two-point perspective sketches exploring the space between three ''H-shaped' prisms in space.





The Smash Up


This is the story of Power and its history...

Its image has transcended national borders and cultural barriers to reach almost everyone on earth. an omnipresent image. . A great symbol for success. It has global reach, play a significant role in helping to shape the structure of the world,  traveling the country continued to penetrate further around the world.  Its world dominance would increase further, undergoing a huge period of growth, Largest, Fastest Growing, continue to grow at a furious pace.... become so ubiquitous, one day it takes over Civilization strengthened itself in a number of areas, a lead that continues to this day. It get more and more evolved, continued to reach out in a number of directions, affected the social life and activity of people in various ways... unite people with common interests and/or beliefs. playing an important role in the lives of  trillion people. having overtaken main competitor, it held great promise for the future of destined to remain a major, one of the biggest force.


Words from Facebook articles

Words from Coca-cola articles

Words from Take-two Interactive articles

References:

For Facebook

Carlson, Nicholas (March 5, 2010). "At Last – The Full Story Of How Facebook Was Founded". Business Insider.

Kazeniac, Andy (February 9, 2009). "Social Networks: Facebook Takes Over Top Spot, Twitter Climbs". Compete Pulse blog. Retrieved February 17, 2009.

Locke, Laura (July 17, 2007). "The Future of Facebook". Time (New York). Retrieved November 13, 2009.

Wikipedia, the free encyclopedia. " Facebook" access May 20, 2012, http://en.wikipedia.org/wiki/Facebook.

For Take Two Interactive

" Take-Two Interactive Software, Inc. History" acess May 20, 2012, http://www.fundinguniverse.com/company-histories/take-two-interactive-software-inc-history/

Thorsen, Tor (October 25, 2005). "Take-Two takes over Civilization — PC News at GameSpot". Gamespot.com. Retrieved March 24, 2009.

For CocaCola

Wikipedia, the free encyclopedia. " CocaCola", access May 20, 2012, http://en.wikipedia.org/wiki/Coca-Cola

"Company History". The CocaCola Company, access May 20, 2012, http://www.thecoca-colacompany.com/ourcompany/index.html